Frank Jonen is a VFX freelance sup, experience designer,
photographer and writer / director.
A multi-hypenate of non-fixed career.
Here are the top 10 of the worst stuff I had to claw my way through and cover this year. This ranged from print, to radio prep notes. I left out the product names since some of the notes just went to editors and never got out publicly. My notes were trying to be as nice as possible, not use any profanity and not be overtly insulting to the creators. I managed to slip in one movie quote though because it summed up my impression best. See if you can catch it :)
This Post is a follow-up to our conversation on That Post Show, listening to that first may help as I’m not repeating everything I said on the show here.
If you’re conceptualizing a game these days, chances are you are planning for a personal device rather than a console, for a variety of reasons. Easy deployment, managed payouts, clear add-on revenue paths, easy subscription options, being able to keep up to 70% of the sales being just some of them.
With that in mind it makes sense to look at actual numbers that commercial blogs oddly enough don’t want to put in perspective. However it is vital when you put half a year or more of your life into a project. Sure, some will argue to give the game away for free and sell t-shirts. Which is just why you started out with the project, right?!
Comparing single devices to a cumulative of a myriad of other devices only wins you a war of numbers, but it never gives you a useable result.
It’s that time of the year with rumors flying about Apple thinking about discontinuing the Mac Pro.
I for one think that’s a good idea.
A thing that occured to me today is how Apple actually changed my family. For the better.
Having iPhones, iPod touches and iPads culminated to a pool of communication, entertainment and a sense of togetherness that really brought us closer.
I’m kinda big on my tools playing well together, sometimes that requires doing some work of my own because no-one has done a tool for what I want to do, but so far it wasn’t a big deal yet. and I learned something on the way. So yeah, useful.