Frank Jonen is a VFX freelance sup, experience designer,
photographer and writer / director.
A multi-hypenate of non-fixed career.
If you’re conceptualizing a game these days, chances are you are planning for a personal device rather than a console, for a variety of reasons. Easy deployment, managed payouts, clear add-on revenue paths, easy subscription options, being able to keep up to 70% of the sales being just some of them.
With that in mind it makes sense to look at actual numbers that commercial blogs oddly enough don’t want to put in perspective. However it is vital when you put half a year or more of your life into a project. Sure, some will argue to give the game away for free and sell t-shirts. Which is just why you started out with the project, right?!
Comparing single devices to a cumulative of a myriad of other devices only wins you a war of numbers, but it never gives you a useable result.
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